Hello,
Here is my Tech Art work made for our third-year game project Sînnaya at LISAA - The Higher Institute of Applied Arts.
Sînnaya Trailer
Fountain FLIP — FLIP fluid simulation of the fountain enigma, made in Houdini and exported as an Alembic animation cache.
Flag VAT — Vellum cloth simulation of the flag, baked as a Vertex Animation Texture (VAT) and driven in Unreal Engine without runtime physics.
Procedural sand material used to add volume and fill angles, showing the node graph and the final render in Unreal Engine 5.
Wood RBD Simulation — RBD simulation of wooden beams in Houdini, used to generate a realistic scatter of broken wood pieces.
Procedural Alcoves — Parametric arch mesh generated in Houdini from a spline input, with full control over segment count, extrusion and proportions.
Niagara Insects — Niagara particle system simulating flying insects, with the final result rendered in Unreal Engine 5.
Procedural Wood — Procedural pillar mesh built in Houdini, with modular base, shaft and capital driven by exposed parameters.